Tag Archive for review

Quick Review: Warcraft Faction Change – From Alliance to Horde

Recently Blizzard had announced the ability to change factions. So if you’re Alliance and you want to be Horde or Horde wanting to be Alliance, for $30.00 USD you can now change. The process is easy, sign into you’re battle.net account and there is a link to do a Faction Change right on the main page of your profile. Right now you can only pay by credit card, but it looks like you will be able to buy some kind of redemption code to complete the faction change. Currently paypal, and the other options are un-available. If you don’t have a credit card, you can always go and get a pre-paid one.

Blizzard says the process should take up to an hour, but makes mention of instances where it may take a couple of days. Personally, my account was active rather quickly. Thing’s to note before you make the change, you have to finish all of your auctions, and your mailbox has to be empty. Anything you have done with the Argent Tournament will be lost, unless you decide to change back, then you are back where you started. I don’t find this to be a problem, each daily is worth around 13g and there are 25 days worth of dailies I believe.

You do get to keep your Argent Tournament pets, they aren’t converted. The mount’s are converted but the pets are not. You also lose your Argent Tournament titles. Something you may want to do before going through with the faction change is completing as many raids as possible, and then doing the change. Raid lockouts (as of right now) are being reset.

Overall the process was simple, and I am very pleased to now be Horde. The $30.00 was a little steep and it only covers one toon, however I think the change was worth it.

Before you do your faction change you may want to read to see exactly what is going to happen to your toon.

*edit* Incase you were wondering, yes, raid lockouts do reset when you faction change.

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Tehjay on Alliance

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Tehjay on Horde

Guitar Hero 3 Xbox 360 Review

Wow, just to say, Red Octane did an amazing job with their 3rd release of the amazing Guitar Hero series! Guitar Hero 3 boasts a huge lineup of amazing songs, along with an assortment of new features and enhancements. Most notable enhancements to the game include, introduction of Slash and Tom Morello as players, battle mode, finally Xbox Live play, and enhanced hammer-ons and pull-offs. They work so much better in GH3 now.

Gameplay: The basic concept of the game is still unchanged from Guitar Hero 2, you still play a guitar, and you still hit notes as they scroll down your screen. There are still the standard modes of play aswell, as a new one, Battle Mode. Battle mode is competitive play between you and another player, or you and the computer. Instead of building up star power, you build up attacks that you use against your opponent to make them lose the battle. Power-ups like, Broken String, Difficulty Up, Amp Overload, Whammy Bar, Steal Power, Double Notes, etc.

There are also a bunch of new venues to play at. My personal favorite is Shanker’s Island, where you get to play in a jail for inmates.

Graphics: The graphics, have gone through some major upgrades. The characters are more crisp, the scenes have more going on in them. There isn’t much to say about the graphics, they aren’t really important, its the music that makes this game awesome.

Sound/Music: With Guitar Hero 3 you get over 71 tracks to play. 46 of those songs are part of the main set-list, and the other 25 are bonus tracks or unlockables. Some are alright, most are excellent. I would have chosen at least 5 different songs, but thats my opinion.

Pros: This game boasts an impressive soundtrack and will definitely provide hundreds of hours of entertainment for anyone who plays it. This is not a game you pick up, beat once, and never play again. I think this game lives up to all the hype it has received and I was not let down at all. There were more than enough copies at all of the stores I visited, unless you wanted a Gibson wireless controller. Good job Red Octane.

Cons: I have a couple problems with the game. I seem to have come across a slowdown, when you use the star power and there is a lot going on on stage, effects, etc, the game gets choppy depending on the amount of notes on the screen. The 360 is a powerhouse system, and this is unacceptable and I hope this gets fixed in a patch. Also, I noticed a couple of advertisements right in-game. Axe body spray has 2 different guitars. This was the only one I noticed, but I am sure there are more.

Conclusion: Overall this is an awesome game, and is suitable for anyone. Everyone in my house plays it, my 3 roommates which range in age, and my 6 year old son. This game is definitely recommended. If you already haven’t picked yourself up a copy, you can download the demo on XBox Live, or Decembers issue of OXM is loaded with the GH3 demo.

Score:

Gameplay: 9/10
Graphics: 9/10
Music: 10/10
Net Play: 10/10
Total: 9.5/10

The game would have been a perfect 10 except for the problem I mentioned with the star power. I am not sure if this happens on other systems, you may have to look around to see.

Review: Frantix

If you were a fan of Chips Challenge, you will definitely enjoy Frantix for the PSP. Frantix offers more than 150 puzzles for to be solved. Each with power pick-ups, monsters, and an array of deadly traps. The game claims to be a puzzle adventure, but I think the only way this can be called an adventure is because of the theme of the art.

Basically you walk around a world that is based on an invisible grid. You use the objects around you to collect items from within the level, avoiding the monsters and traps.
The graphics in the game are alright, nothing spectacular, but they get the job done. I feel creativity is lacking in this section, everything just feels so bland.

I personally found the game to be very repetitive, and got bored with it after about 20 levels. You definitely have to be a fan of these types of puzzle games to really be into them.

In my opinion this game has no replay value, unless you want to master each level and set records with your times. Even though there were pick-ups, monsters, and traps, the game failed to excite me. I am a fan of puzzle games, but this one seemed to lack creativity.

I definitely did not enjoy this game. I would only recommend this game to people who were fans Chips Challenge.


Category Score
Gameplay 5/10
Graphics 6/10
Music/Sound 5/10
Total 5.3/10


Screenshots:

Review: Loco Roco

At first glance you may think Loco Roco is another children’s game, and indeed it does seem like this. That is, until you actually pick the game up and play it. Loco Roco is really easy to get into and just start playing. The controls are very simple giving Loco Roco its own unique style of game play.

Loco Roco is a very fun game which style reminds me a lot of Katamari Damacy. If you enjoyed Katamari Damacy, you should for sure enjoy this game.

The mechanics behind this game are really simple, you press the L shoulder button and you tilt the screen left, you press the R shoulder button and you tilt the screen right, press them both and you make your Loco Roco bounce. You also eat flowers and bugs throughout the level. The flowers make your Loco Roco grow a little bigger by generating another, and the bugs are like coins.

Loco Roco plays somewhat linearly, where you must roll and bounce your Loco Roco from the start to the end of each world. There are many obstacles through-out each level. It’s a really fun game if you are looking to add something lite to your gaming collection.

The graphics are very simple and cartoon-ish, but they work well with the overall theme of the game. The same can be said about the in-game music.

Overall this was a really fun game to play. I enjoyed it a lot. Simple to pick up and play. More games like this need to be released for portable consoles.

Category Score
Game play 9/10
Graphics 8/10
Music/Sound 7/10
Total 8/10


Cheats/Bonuses:

Idle sequences
When playing, split all of the Rocos apart in a safe place (or at a place where they will not fall). After awhile they will start to play with each other, “dogpile” the person singing the chorus, or line up in a line and count to the number of Rocos you have in Japanese.

Review: Every Extended Extra


If you’re into games that you can just pick-up and play, this is the game for you. Created by Bandai, and developed by Q Entertainment, I would describe Every Extended Extra as an Action based Puzzle game. This game is amazing, with intense game play, spectacular graphics and effects, and a soundtrack that ties the whole experience together. If you were a fan of either Lumines 1 or 2, you will definitely want to pick this game up.

Gameplay is set to the beat of the music as you build up chains of explosions with the objects that float on-screen in the virtual world. The bosses require you to explode chains to defeat them. Some of the objects give you a quicken powerup that makes the chains appear on the screen faster, with more objects in each chain. Once you build up to the maximum value of the quicken powerup the game is running at 100% and can be pretty intense.

There are 4 modes of single player gameplay. Arcade, Caravan, Boss Attack, and Original. Arcade is the main mode of play. You progress through each stage unlocking them for play in caravan mode. In Caravan mode you choose levels to play that you have already unlocked in the Arcade mode. Boss Attack is exactly how it sounds, you skip each stage and head straight for the bosses. Original allows you to play the original version of Every Extend.

Networked mode only supports Ad-Hoc, meaning you can’t play over the internet, you have to be within range of the person you are playing against. However, Game sharing is supported and you can share a demo version of Every Extended Extra with your friends. Bonus!

Bonus: Every Extended Extra comes with the Lumines 2 demo. So if you haven’t checked that title out yet, here is your chance to check out the demo.

Category Score
Gameplay 9/10
Network 9/10
Graphics 9/10
Music/Sound 10/10
Total 9.3/10



Screenshots:


Cheats:

Unlockable: Boss Attack
You must finish Arcade mode once to unlock Boss Attack.
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Review: Creative Fatal1ty 1010 Mouse

I was in need for a new mouse for my laptop and I was browsing around a local store for mice. I came across the Creative Fatal1ty 1010 mouse. Originally I thought the mouse was going to be expensive because of the Fatal1ty name on it, but I was able to pick the mouse up for $29.99 canadian (~35 bux taxes included)

I was impressed with the list of features for such an inexpensive mouse.

  • True Grip – 5 Point Control System
  • G-Weight – Interchangeable Modular Weight System
  • Rapid Res – One Click Resolution System with Color Indicator
  • SpeedWire – For fast connections
  • HD-Optix – Optical Engine 1600 CPI

This mouse is fairly comfortable to use for long gaming sessions. It has adjustable weights to suit your gaming style. The resolution can be changed on the fly, for any game or application simply by hitting 1 button.

Its pretty durable, I’ve dropped it many times on a cement floor by accident. The most that ever happens is the weight pops out.

The One-Click CPI system is pretty cool, you get a button right under the scroll wheel that lights up 3 different colors, green for 400 CPI, amber for 800 CPI, red for 1600 CPI.

You also get 3 different weights included inside of the box: 3.5 grams, 11 grams and 26 grams. I’ve been using the mouse for about 2 months now. Originally it was purchased to be used with my laptop, but I have since gotten a new mouse for that and started using this mouse on my main system.