Piracy: Is it really killing the gaming industry?
I am responding to this story in which Kevin Cloud blames piracy for “killing the PC game industry”. I find this hard to believe that a group of people can single handedly hurt one of the fastest growing industries. Development companies have been spewing this propaganda for years now, and games still continue to get produced, even sell well. If piracy was killing the gaming industry it wouldn’t be worth billions of dollars every year.
The problem is, in my opinion, the game industry releases way to much crap. The majority of games now adays are comparable to fast food. Template made games with bits of story copy and pasted directly into the script. Games of today were designed to stun you with intense visuals and sounds, but it seems that is what they were designed to do. It seems companies want to be able to show off what they can do instead of providing their player an exciting gaming experience.
Too many games today are to intricate for the casual gamer, especially PC games. Most people have limited time to play a game and don’t want to stay heavily wrapped up in a story. I myself would rather drop in a disc, and be instantly injected into the false reality of the game.
I am not a pirate myself, but I know people who happen to collect everything they can get their hands on, and I can tell you from what I learned that most pirates love games, and they love the industry. They are not downloading with malice to destroy the publishing house that released the game. Most pirates actually BUY legitimate copies of the games they love to not only own a real copy, but to support the developers and to promote further releases in the future.
Instead of releasing glorified tech demo’s companies should be releasing real games with real content. Not the McGame crap they have been constantly trying to force feed us for years now.








